It's weird, whenever I try to adjust the sensitivity, the anti-aliasing is what is affected. I'm on pc. Also, I dunno, but like, for as much as the ball moves when I push the tilt to the extremes, the board doesn't feel like it reflects that level of tilt. But I understand trying to show that would cause the board to obscure parts of itself if it tilted that much, it just throws me off a bit mentally. Hope the feedback helps.
I was expecting the controls to be a bit clumsy as these games are very tactile and I didn't think they could be easily controlled with a keyboard, but you've come up with a really good solution. Nice work!
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It's weird, whenever I try to adjust the sensitivity, the anti-aliasing is what is affected. I'm on pc. Also, I dunno, but like, for as much as the ball moves when I push the tilt to the extremes, the board doesn't feel like it reflects that level of tilt. But I understand trying to show that would cause the board to obscure parts of itself if it tilted that much, it just throws me off a bit mentally. Hope the feedback helps.
I was expecting the controls to be a bit clumsy as these games are very tactile and I didn't think they could be easily controlled with a keyboard, but you've come up with a really good solution. Nice work!
Nice game :)
Thank you, great to hear :D
the physics feel... off...
Thanks for your feedback, I have meanwhile uploaded a new version with improved physics and fixed the jittering of the ball.